


It’s a cool gimmick, but one the game could perhaps have done without, as it leads to quite a bit of dungeon recycling. It’s difficult, of course it is, but it’s also so much fun thanks to the amazingly responsive controls.Įach dungeon comes in a present version that has 8bit visuals and music, while the future is fittingly in 16bits. With it you can not only double jump, but also gain height if you hit something with your sword in mid-jump. Meant as a modern take on Ninja Gaiden, it’s all about becoming the ultimate ninja, using your sword, grappling hook and, most important of all, the cloud step ability.

The Messenger isn’t a Metroidvania, first and foremost – it’s an action platformer that turns into one halfway through.
